Theory Coupledsim_Game_Delay

section ‹Game for Coupled Similarity with Delay Formulation›

theory Coupledsim_Game_Delay
imports
  Coupled_Simulation
  Simple_Game
begin

subsection ‹The Coupled Simulation Preorder Game Using Delay Steps›

datatype ('s, 'a) cs_game_node =
  AttackerNode 's 's |
  DefenderStepNode 'a 's 's |
  DefenderCouplingNode 's 's

fun (in lts_tau) cs_game_moves ::
  ('s, 'a) cs_game_node  ('s, 'a) cs_game_node  bool where
  simulation_visible_challenge:
    cs_game_moves (AttackerNode p q) (DefenderStepNode a p1 q0) =
      (¬tau a  p a p1  q = q0) |
  simulation_internal_attacker_move:
    cs_game_moves (AttackerNode p q) (AttackerNode p1 q0) =
      (a. tau a  p a p1  q = q0) |
  simulation_answer:
    cs_game_moves (DefenderStepNode a p1 q0) (AttackerNode p11 q1) =    
      (q0 =⊳a q1  p1 = p11) |
  coupling_challenge:
    cs_game_moves (AttackerNode p q) (DefenderCouplingNode p0 q0) =
      (p = p0  q = q0) |
  coupling_answer:
    cs_game_moves (DefenderCouplingNode p0 q0) (AttackerNode q1 p00) =
      (p0 = p00  q0 ⟼* tau q1) |
  cs_game_moves_no_step:
    cs_game_moves _ _ = False

fun cs_game_defender_node :: ('s, 'a) cs_game_node  bool where
  cs_game_defender_node (AttackerNode _ _) = False |
  cs_game_defender_node (DefenderStepNode _ _ _) = True |
  cs_game_defender_node (DefenderCouplingNode _ _) = True

locale cs_game =
  lts_tau trans τ +
  simple_game cs_game_moves cs_game_defender_node
for
  trans :: 's  'a  's  bool (‹_ _  _› [70, 70, 70] 80) and
  τ :: 'a
begin

subsection ‹Coupled Simulation Implies Winning Strategy›

fun strategy_from_coupleddsim :: ('s  's  bool)  ('s, 'a) cs_game_node strategy where
  strategy_from_coupleddsim R ((DefenderStepNode a p1 q0)#play) =
    (AttackerNode p1 (SOME q1 . R p1 q1  q0 =⊳a q1)) |
  strategy_from_coupleddsim R ((DefenderCouplingNode p0 q0)#play) =
    (AttackerNode (SOME q1 . R q1 p0  q0 ⟼* tau q1) p0) |
  strategy_from_coupleddsim _ _ = undefined

lemma defender_preceded_by_attacker:
  assumes
    n0 # play  plays (AttackerNode p0 q0)
    cs_game_defender_node n0
  shows
     p q . hd play = AttackerNode p q  cs_game_moves (AttackerNode p q) n0
    play  []
proof -
  have n0_not_init: n0  (AttackerNode p0 q0) using assms(2) by auto
  hence cs_game_moves (hd play) n0 using assms(1)
    by (metis list.sel(1) list.sel(3) plays.cases)
  thus p q. hd play = AttackerNode p q  cs_game_moves (AttackerNode p q) n0 using assms(2)
    by (metis cs_game_defender_node.elims(2,3) local.cs_game_moves_no_step(1,2,3,6))
  show play  [] using n0_not_init assms(1) plays.cases by auto
qed

lemma defender_only_challenged_by_visible_actions:
  assumes
    (DefenderStepNode a p q) # play  plays (AttackerNode p0 q0)
  shows
    ¬tau a
  using assms defender_preceded_by_attacker
  by fastforce

lemma strategy_from_coupleddsim_retains_coupledsim:
  assumes
    R p0 q0
    coupled_delay_simulation R
    initial = AttackerNode p0 q0
    play  plays_for_0strategy (strategy_from_coupleddsim R) initial
  shows
    hd play = AttackerNode p q  R p q
    length play > 1  hd (tl play) = AttackerNode p q  R p q
  using assms(4)
proof (induct arbitrary: p q rule: plays_for_0strategy.induct[OF assms(4)])
  case 1
  fix p q
  assume hd [initial] = AttackerNode p q
  hence p = p0 q = q0 using assms(3) by auto
  thus R p q using assms(1) by simp
next
  case 1
  fix p q
  assume 1 < length [initial]
  hence False by auto
  thus R p q  ..
next
  case (2 n0 play)
  hence n0play_is_play: n0 # play  plays initial using strategy0_plays_subset by blast
  fix p q
  assume subassms:
    hd (strategy_from_coupleddsim R (n0 # play) # n0 # play) = AttackerNode p q
    strategy_from_coupleddsim R (n0 # play) # n0 # play
       plays_for_0strategy (strategy_from_coupleddsim R) initial
  then obtain pi qi where 
      piqi_def: hd (play) = AttackerNode pi qi
        cs_game_moves (AttackerNode pi qi) n0 play  []
    using defender_preceded_by_attacker n0play_is_play `cs_game_defender_node n0` assms(3) by blast
  hence R pi qi using 2(1,3) by simp
  have ( a . n0 = (DefenderStepNode a p qi)  ¬ tau a  pi a p)
     (n0 = (DefenderCouplingNode pi qi))
    using piqi_def(2) 2(4,5) subassms(1)
    using cs_game_defender_node.elims(2) cs_game_moves.simps(1,3)
      cs_game_moves.simps(4) list.sel(1)
    by metis
  thus R p q
  proof safe
    fix a
    assume n0_def: n0 = DefenderStepNode a p qi ¬ tau a pi a p
    have strategy_from_coupleddsim R (n0 # play) =
        (AttackerNode p (SOME q1 . R p q1  qi =⊳a q1))
      unfolding n0_def(1) by auto
    with subassms(1) have q_def: q = (SOME q1. R p q1  qi =⊳a  q1) by auto
    have  qii . R p qii  qi =⊳a qii
      using n0_def(2,3) `R pi qi` `coupled_delay_simulation R`
      unfolding coupled_delay_simulation_def delay_simulation_def by blast
    from someI_ex[OF this] show R p q unfolding q_def by blast
  next
    assume n0_def: n0 = DefenderCouplingNode pi qi
    have strategy_from_coupleddsim R (n0 # play) =
        (AttackerNode (SOME q1 . R q1 pi  qi ⟼* tau q1) pi)
      unfolding n0_def(1) by auto
    with subassms(1) have qp_def:
      p = (SOME q1 . R q1 pi  qi ⟼* tau q1) q = pi by auto
    have  q1 . R q1 pi  qi ⟼* tau q1
      using n0_def `R pi qi` `coupled_delay_simulation R`
      unfolding coupled_delay_simulation_def by blast
    from someI_ex[OF this] show R p q unfolding qp_def by blast
  qed
next
  case (2 n0 play)
  fix p q
  assume hd (tl (strategy_from_coupleddsim R (n0 # play) # n0 # play)) = AttackerNode p q
  hence False using 2(4) by auto
  thus R p q ..
next
  case (3 n1 play n1')
  fix p q
  assume hd (n1' # n1 # play) = AttackerNode p q
  then obtain p1 a where n1_spec: n1 = AttackerNode p1 q p1 a p tau a
   using 3 list.sel(1) 
   by (metis cs_game_defender_node.elims(3) simulation_internal_attacker_move)
  then have R p1 q using 3 by auto
  thus R p q 
    using  n1_spec(2,3) coupled_delay_simulation R
    unfolding coupled_delay_simulation_def delay_simulation_def by auto
next
  case (3 n1 play n1')
  fix p q
  assume hd (tl (n1' # n1 # play)) = AttackerNode p q
  thus R p q using 3(1,2) by auto
qed

lemma strategy_from_coupleddsim_sound:
  assumes
    R p0 q0
    coupled_delay_simulation R
    initial = AttackerNode p0 q0
  shows
    sound_0strategy (strategy_from_coupleddsim R) initial
  unfolding sound_0strategy_def
proof clarify
  fix n0 play
  assume subassms:
    n0 # play  plays_for_0strategy(strategy_from_coupleddsim R) initial
    cs_game_defender_node n0
  then obtain pi qi where
      piqi_def: hd (play) = AttackerNode pi qi
        cs_game_moves (AttackerNode pi qi) n0 play  []
    using defender_preceded_by_attacker `cs_game_defender_node n0` assms(3)
      strategy0_plays_subset by blast
  hence R pi qi
    using strategy_from_coupleddsim_retains_coupledsim[OF assms] list.sel subassms by auto
  have ( a p . n0 = (DefenderStepNode a p qi)  pi a p)
     (n0 = (DefenderCouplingNode pi qi))
    by (metis cs_game_defender_node.elims(2)
        coupling_challenge simulation_visible_challenge piqi_def(2) subassms(2))
  thus cs_game_moves n0 (strategy_from_coupleddsim R (n0 # play))
  proof safe
    fix a p
    assume dsn:
      pi a  p
      n0 = DefenderStepNode a p qi
    hence qi_spec:
      (strategy_from_coupleddsim R (n0 # play)) =
        AttackerNode p (SOME q1 . R p q1  qi =⊳a q1)
      by simp
    then obtain qii where qii_spec:
      AttackerNode p (SOME q1 . R p q1  qi =⊳a q1) = AttackerNode p qii by blast
    have  qii . R p qii  qi =⊳a qii
      using dsn `R pi qi` `coupled_delay_simulation R` steps.refl 
      unfolding coupled_delay_simulation_def delay_simulation_def by blast
    from someI_ex[OF this] have R p qii  qi =⊳a qii using qii_spec by blast
    thus cs_game_moves (DefenderStepNode a p qi)
          (strategy_from_coupleddsim R (DefenderStepNode a p qi # play))
      using qi_spec qii_spec unfolding dsn(2) by auto
  next ―‹coupling quite analogous.›
    assume dcn:
      n0 = DefenderCouplingNode pi qi
    hence qi_spec:
      (strategy_from_coupleddsim R (n0 # play)) =
      AttackerNode (SOME q1 . R q1 pi  qi ⟼* tau q1) pi
      by simp
    then obtain qii where qii_spec:
      AttackerNode (SOME q1 . R q1 pi  qi ⟼* tau q1) pi = AttackerNode qii pi by blast
    have  qii . R qii pi  qi ⟼* tau qii
      using dcn `R pi qi` `coupled_delay_simulation R`
      unfolding coupled_delay_simulation_def by blast
    from someI_ex[OF this] have R qii pi  qi ⟼* tau qii using qii_spec by blast
    thus cs_game_moves (DefenderCouplingNode pi qi)
        (strategy_from_coupleddsim R (DefenderCouplingNode pi qi # play))
      using qi_spec qii_spec unfolding dcn by auto
  qed
qed

lemma coupleddsim_implies_winning_strategy:
  assumes
    R p q
    coupled_delay_simulation R
    initial = AttackerNode p q
  shows
    player0_winning_strategy (strategy_from_coupleddsim R) initial
  unfolding player0_winning_strategy_def
proof (clarify)
  fix play
  assume subassms:
    play  plays_for_0strategy (strategy_from_coupleddsim R) initial
    player1_wins_immediately play
  show False using subassms
  proof (induct rule: simple_game.plays_for_0strategy.induct[OF subassms(1)])
    case 1
    then show ?case unfolding player1_wins_immediately_def using assms(3) by auto
  next
    case (2 n0 play)
    hence ¬ cs_game_defender_node (strategy_from_coupleddsim R (n0 # play))
      using cs_game_moves_no_step cs_game_defender_node.elims(2) by metis
    hence ¬  player1_wins_immediately (strategy_from_coupleddsim R (n0 # play) # n0 # play)
      unfolding player1_wins_immediately_def by auto
    thus ?case using 2(6) by auto
  next
    case (3 n1 play n1')
    then obtain p q where n1_def: n1 = AttackerNode p q
      using cs_game_defender_node.elims(3) by blast
    hence R p q
      using strategy_from_coupleddsim_retains_coupledsim[OF assms, of n1 # play] 3(1)
      by auto
    have ( p1 a . n1' = (DefenderStepNode a p1 q)  (p a p1))
         n1' = (DefenderCouplingNode p q)
      using n1_def `cs_game_moves n1 n1'` coupling_challenge cs_game_moves_no_step(5)
        simulation_visible_challenge "3.prems"(2) cs_game_defender_node.elims(1) list.sel(1)
      unfolding player1_wins_immediately_def
      by metis
    then show ?case
    proof 
      assume ( p1 a . n1' = (DefenderStepNode a p1 q)  (p a p1))
      then obtain p1 a where 
        n1'_def: n1' = (DefenderStepNode a p1 q) p a p1
        by blast
      hence  q1 . q =⊳a q1 
        using `R p q` `coupled_delay_simulation R`
        unfolding coupled_delay_simulation_def delay_simulation_def by blast
      hence  q1 . cs_game_moves (DefenderStepNode a p1 q) (AttackerNode p1 q1)
        by auto
      with `player1_wins_immediately (n1' # n1 # play)` show False
        unfolding player1_wins_immediately_def n1'_def
        by (metis list.sel(1))
    next
      assume n1'_def: n1' = DefenderCouplingNode p q
      have  q1 . q ⟼*tau q1 
        using `coupled_delay_simulation R` `R p q`
        unfolding coupled_delay_simulation_def by blast
      hence  q1 . cs_game_moves (DefenderCouplingNode p q) (AttackerNode q1 p)
        by auto
      with `player1_wins_immediately (n1' # n1 # play)` show False
        unfolding player1_wins_immediately_def n1'_def
        by (metis list.sel(1))
    qed
  qed
qed

subsection ‹Winning Strategy Induces Coupled Simulation›

lemma winning_strategy_implies_coupleddsim:
  assumes
    player0_winning_strategy f initial
    sound_0strategy f initial
  defines
    R == λ p q . ( play  plays_for_0strategy f initial. hd play = AttackerNode p q)
  shows
    coupled_delay_simulation R
  unfolding coupled_delay_simulation_def delay_simulation_def
proof safe
  fix p q p' a
  assume challenge:
    R p q
    p a  p'
    tau a
  hence game_move: cs_game_moves (AttackerNode p q) (AttackerNode p' q) by auto
  have ( play  plays_for_0strategy f initial. hd play = AttackerNode p q)
    using challenge(1) assms by blast
  then obtain play where
      play_spec: AttackerNode p q # play  plays_for_0strategy f initial
    by (metis list.sel(1) simple_game.plays.cases strategy0_plays_subset)
  hence interplay:
      (AttackerNode p' q) # AttackerNode p q # play  plays_for_0strategy f initial
    using game_move by (simp add: simple_game.plays_for_0strategy.p1move)
  then show R p' q
    unfolding R_def list.sel by force
next
  fix p q p' a
  assume challenge:
    R p q
    p a  p'
    ¬ tau a
  hence game_move: cs_game_moves (AttackerNode p q) (DefenderStepNode a p' q) by auto
  have ( play  plays_for_0strategy f initial. hd play = AttackerNode p q)
    using challenge(1) assms by blast
  then obtain play where
      play_spec: AttackerNode p q # play  plays_for_0strategy f initial
    by (metis list.sel(1) simple_game.plays.cases strategy0_plays_subset)
  hence interplay:
      (DefenderStepNode a p' q) # AttackerNode p q # play  plays_for_0strategy f initial
    using game_move by (simp add: simple_game.plays_for_0strategy.p1move)
  hence ¬ player1_wins_immediately ((DefenderStepNode a p' q) # AttackerNode p q # play)
    using assms(1) unfolding player0_winning_strategy_def by blast
  then obtain n1 where n1_def:
      n1 = f (DefenderStepNode a p' q # AttackerNode p q # play)
      cs_game_moves (DefenderStepNode a p' q) n1
    using interplay assms(2) unfolding player0_winning_strategy_def sound_0strategy_def by simp
  obtain q' where q'_spec:
      (AttackerNode p' q') = n1 q =⊳a q'
    using n1_def(2) by (cases n1, auto)
  hence (AttackerNode p' q') # (DefenderStepNode a p' q) # AttackerNode p q # play
       plays_for_0strategy f initial
    using interplay n1_def by (simp add: simple_game.plays_for_0strategy.p0move)
  hence R p' q' unfolding R_def by (meson list.sel(1))
  thus q'. R p' q'  q =⊳a  q' using q'_spec(2) by blast
next
  fix p q 
  assume challenge:
    R p q
  hence game_move: cs_game_moves (AttackerNode p q) (DefenderCouplingNode p q) by auto
  have ( play  plays_for_0strategy f initial . hd play = AttackerNode p q)
    using challenge assms by blast
  then obtain play where
      play_spec: AttackerNode p q # play  plays_for_0strategy f initial
    by (metis list.sel(1) simple_game.plays.cases strategy0_plays_subset)
  hence interplay: (DefenderCouplingNode p q) # AttackerNode p q # play
       plays_for_0strategy f initial
    using game_move by (simp add: simple_game.plays_for_0strategy.p1move)
  hence ¬ player1_wins_immediately ((DefenderCouplingNode p q) # AttackerNode p q # play)
    using assms(1) unfolding player0_winning_strategy_def by blast
  then obtain n1 where n1_def:
      n1 = f (DefenderCouplingNode p q # AttackerNode p q # play)
      cs_game_moves (DefenderCouplingNode p q) n1
    using interplay assms(2)
    unfolding player0_winning_strategy_def sound_0strategy_def by simp
  obtain q' where q'_spec:
      (AttackerNode q' p) = n1 q ⟼* tau q'
    using n1_def(2) by (cases n1, auto)
  hence (AttackerNode q' p) # (DefenderCouplingNode p q) # AttackerNode p q # play
       plays_for_0strategy f initial
    using interplay n1_def by (simp add: simple_game.plays_for_0strategy.p0move)
  hence R q' p unfolding R_def by (meson list.sel(1))
  thus q'. q ⟼* tau  q'  R q' p using q'_spec(2) by blast
qed

theorem winning_strategy_iff_coupledsim:
  assumes
    initial = AttackerNode p q
  shows 
    ( f . player0_winning_strategy f initial  sound_0strategy f initial)
    = p ⊑cs q
proof (rule)
  assume
    (f. player0_winning_strategy f initial  sound_0strategy f initial)
  then obtain f where
    coupled_delay_simulation (λp q. playplays_for_0strategy f initial. hd play = AttackerNode p q)
    using winning_strategy_implies_coupleddsim by blast
  moreover have (λp q. playplays_for_0strategy f initial. hd play = AttackerNode p q) p q
    using assms plays_for_0strategy.init by force
  ultimately show p ⊑cs q
    unfolding coupled_sim_by_eq_coupled_delay_simulation
    by (metis (mono_tags, lifting))
next
  assume
    p ⊑cs  q
  thus (f. player0_winning_strategy f initial  sound_0strategy f initial)
    unfolding coupled_sim_by_eq_coupled_delay_simulation
    using coupleddsim_implies_winning_strategy[OF _ _ assms]
          strategy_from_coupleddsim_sound[OF _ _ assms] by blast
qed

end
end